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AeonGUI
A portable video game graphic user interface library.
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Represents a DOM Text node. More...
#include <aeongui/dom/Text.hpp>
Public Member Functions | |
| Text (const std::string &aText, Node *aParent) | |
| Construct a Text node. | |
| ~Text () final | |
| Destructor. | |
| NodeType | nodeType () const final |
| Get the node type (always TEXT_NODE). | |
| std::string | wholeText () const |
| Get the concatenated text of this and adjacent text nodes. | |
| Public Member Functions inherited from AeonGUI::DOM::Node | |
| Node (Node *aParent=nullptr) | |
| Construct a node with an optional parent. | |
| Node * | AddNode (std::unique_ptr< Node > aNode) |
| Add a child node. | |
| std::unique_ptr< Node > | RemoveNode (const Node *aNode) |
| Remove a child node. | |
| void | TraverseDepthFirstPreOrder (const std::function< void(Node &) > &aAction) |
| Traverse the tree depth-first in pre-order. | |
| void | TraverseDepthFirstPreOrder (const std::function< void(const Node &) > &aAction) const |
| Traverse the tree depth-first in pre-order (const). | |
| void | TraverseDepthFirstPostOrder (const std::function< void(Node &) > &aAction) |
| Traverse the tree depth-first in post-order. | |
| void | TraverseDepthFirstPostOrder (const std::function< void(const Node &) > &aAction) const |
| Traverse the tree depth-first in post-order (const). | |
| void | TraverseDepthFirstPreOrder (const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble) |
| Traverse pre-order with separate pre and post callbacks. | |
| void | TraverseDepthFirstPreOrder (const std::function< void(const Node &) > &aPreamble, const std::function< void(const Node &) > &aPostamble) const |
| Traverse pre-order with pre/post callbacks (const). | |
| void | TraverseDepthFirstPreOrder (const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble, const std::function< bool(Node &) > &aUnaryPredicate) |
| Traverse pre-order with pre/post callbacks and a predicate filter. | |
| void | TraverseDepthFirstPreOrder (const std::function< void(const Node &) > &aPreamble, const std::function< void(const Node &) > &aPostamble, const std::function< bool(const Node &) > &aUnaryPredicate) const |
| Traverse pre-order with pre/post callbacks and predicate (const). | |
| virtual void | DrawStart (Canvas &aCanvas) const |
| Begin drawing this node on the canvas. | |
| virtual void | DrawFinish (Canvas &aCanvas) const |
| Finish drawing this node on the canvas. | |
| virtual void | OnLoad () |
| virtual void | OnUnload () |
| virtual bool | IsDrawEnabled () const |
| Node * | parentNode () const |
| Get the parent node. | |
| Node * | parentElement () const |
| Get the parent element (same as parentNode for elements). | |
| const std::vector< std::unique_ptr< Node > > & | childNodes () const |
| Get the list of child nodes. | |
| Public Member Functions inherited from AeonGUI::DOM::EventTarget | |
| virtual | ~EventTarget ()=0 |
| Virtual destructor. | |
| void | addEventListener (const DOMString &type, EventListener *callback, const std::variant< std::monostate, AddEventListenerOptions, bool > &options={}) |
| Register an event listener. | |
| void | removeEventListener (const DOMString &type, EventListener *callback, const std::variant< std::monostate, EventListenerOptions, bool > &options={}) |
| Unregister an event listener. | |
| virtual bool | dispatchEvent (Event &event) |
| Dispatch an event to this target. | |
Additional Inherited Members | |
| Public Types inherited from AeonGUI::DOM::Node | |
| enum | NodeType { ELEMENT_NODE = 1 , ATTRIBUTE_NODE = 2 , TEXT_NODE = 3 , CDATA_SECTION_NODE = 4 , ENTITY_REFERENCE_NODE = 5 , ENTITY_NODE = 6 , PROCESSING_INSTRUCTION_NODE = 7 , COMMENT_NODE = 8 , DOCUMENT_NODE = 9 , DOCUMENT_TYPE_NODE = 10 , DOCUMENT_FRAGMENT_NODE = 11 , NOTATION_NODE = 12 } |
| DOM node type constants. More... | |
| AeonGUI::DOM::Text::Text | ( | const std::string & | aText, |
| Node * | aParent ) |
Construct a Text node.
| aText | The text content. |
| aParent | The parent node. |
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finalvirtual |
Get the node type (always TEXT_NODE).
DOM Properties and Methods
Implements AeonGUI::DOM::Node.
| std::string AeonGUI::DOM::Text::wholeText | ( | ) | const |
Get the concatenated text of this and adjacent text nodes.