AeonGUI
A portable video game graphic user interface library.
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Here is a list of all documented functions with links to the class documentation for each member:
- r -
R() :
AeonGUI::Color
RasterImage() :
AeonGUI::RasterImage
reason() :
AeonGUI::DOM::AbortSignal
Rect() :
AeonGUI::Rect
reload() :
AeonGUI::DOM::Location
removeEventListener() :
AeonGUI::DOM::EventTarget
removeItem() :
AeonGUI::DOM::SVGLengthList
,
AeonGUI::DOM::SVGNumberList
RemoveNode() :
AeonGUI::DOM::Node
replace() :
AeonGUI::DOM::Location
replaceItem() :
AeonGUI::DOM::SVGLengthList
,
AeonGUI::DOM::SVGNumberList
ResizeViewport() :
AeonGUI::CairoCanvas
,
AeonGUI::Canvas
,
AeonGUI::DOM::Window
right() :
AeonGUI::DOM::DOMRect
,
AeonGUI::DOM::DOMRectReadOnly
rotate() :
AeonGUI::DOM::DOMMatrixReadOnly
,
AeonGUI::DOM::SVGTextPositioningElement
rotateAxisAngle() :
AeonGUI::DOM::DOMMatrixReadOnly
rotateAxisAngleSelf() :
AeonGUI::DOM::DOMMatrix
rotateFromVector() :
AeonGUI::DOM::DOMMatrixReadOnly
rotateFromVectorSelf() :
AeonGUI::DOM::DOMMatrix
rotateSelf() :
AeonGUI::DOM::DOMMatrix
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