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AeonGUI
A portable video game graphic user interface library.
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This is the complete list of members for AeonGUI::DOM::Window, including all inherited members.
| addEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, AddEventListenerOptions, bool > &options={}) | AeonGUI::DOM::EventTarget | |
| dispatchEvent(Event &event) | AeonGUI::DOM::EventTarget | virtual |
| document() const | AeonGUI::DOM::Window | |
| Draw() | AeonGUI::DOM::Window | |
| GetHeight() const | AeonGUI::DOM::Window | |
| GetPixels() const | AeonGUI::DOM::Window | |
| GetStride() const | AeonGUI::DOM::Window | |
| GetWidth() const | AeonGUI::DOM::Window | |
| location() const | AeonGUI::DOM::Window | |
| removeEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, EventListenerOptions, bool > &options={}) | AeonGUI::DOM::EventTarget | |
| ResizeViewport(uint32_t aWidth, uint32_t aHeight) | AeonGUI::DOM::Window | |
| Window() | AeonGUI::DOM::Window | |
| Window(uint32_t aWidth, uint32_t aHeight) | AeonGUI::DOM::Window | |
| ~EventTarget()=0 | AeonGUI::DOM::EventTarget | pure virtual |
| ~Window() override final | AeonGUI::DOM::Window |