AeonGUI
A portable video game graphic user interface library.
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AeonGUI::DOM::Window Member List

This is the complete list of members for AeonGUI::DOM::Window, including all inherited members.

addEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, AddEventListenerOptions, bool > &options={})AeonGUI::DOM::EventTarget
dispatchEvent(Event &event)AeonGUI::DOM::EventTargetvirtual
document() constAeonGUI::DOM::Window
Draw()AeonGUI::DOM::Window
GetHeight() constAeonGUI::DOM::Window
GetPixels() constAeonGUI::DOM::Window
GetStride() constAeonGUI::DOM::Window
GetWidth() constAeonGUI::DOM::Window
location() constAeonGUI::DOM::Window
removeEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, EventListenerOptions, bool > &options={})AeonGUI::DOM::EventTarget
ResizeViewport(uint32_t aWidth, uint32_t aHeight)AeonGUI::DOM::Window
Window()AeonGUI::DOM::Window
Window(uint32_t aWidth, uint32_t aHeight)AeonGUI::DOM::Window
~EventTarget()=0AeonGUI::DOM::EventTargetpure virtual
~Window() override finalAeonGUI::DOM::Window