AeonGUI
A portable video game graphic user interface library.
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AeonGUI::DOM::Node Member List

This is the complete list of members for AeonGUI::DOM::Node, including all inherited members.

addEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, AddEventListenerOptions, bool > &options={})AeonGUI::DOM::EventTarget
AddNode(std::unique_ptr< Node > aNode)AeonGUI::DOM::Node
ATTRIBUTE_NODE enum valueAeonGUI::DOM::Node
CDATA_SECTION_NODE enum valueAeonGUI::DOM::Node
childNodes() constAeonGUI::DOM::Node
COMMENT_NODE enum valueAeonGUI::DOM::Node
dispatchEvent(Event &event)AeonGUI::DOM::EventTargetvirtual
DOCUMENT_FRAGMENT_NODE enum valueAeonGUI::DOM::Node
DOCUMENT_NODE enum valueAeonGUI::DOM::Node
DOCUMENT_TYPE_NODE enum valueAeonGUI::DOM::Node
DrawFinish(Canvas &aCanvas) constAeonGUI::DOM::Nodevirtual
DrawStart(Canvas &aCanvas) constAeonGUI::DOM::Nodevirtual
ELEMENT_NODE enum valueAeonGUI::DOM::Node
ENTITY_NODE enum valueAeonGUI::DOM::Node
ENTITY_REFERENCE_NODE enum valueAeonGUI::DOM::Node
IsDrawEnabled() constAeonGUI::DOM::Nodevirtual
Node(Node *aParent=nullptr)AeonGUI::DOM::Node
NodeType enum nameAeonGUI::DOM::Node
nodeType() const =0AeonGUI::DOM::Nodepure virtual
NOTATION_NODE enum valueAeonGUI::DOM::Node
OnLoad()AeonGUI::DOM::Nodevirtual
OnUnload()AeonGUI::DOM::Nodevirtual
parentElement() constAeonGUI::DOM::Node
parentNode() constAeonGUI::DOM::Node
PROCESSING_INSTRUCTION_NODE enum valueAeonGUI::DOM::Node
removeEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, EventListenerOptions, bool > &options={})AeonGUI::DOM::EventTarget
RemoveNode(const Node *aNode)AeonGUI::DOM::Node
TEXT_NODE enum valueAeonGUI::DOM::Node
TraverseDepthFirstPostOrder(const std::function< void(Node &) > &aAction)AeonGUI::DOM::Node
TraverseDepthFirstPostOrder(const std::function< void(const Node &) > &aAction) constAeonGUI::DOM::Node
TraverseDepthFirstPreOrder(const std::function< void(Node &) > &aAction)AeonGUI::DOM::Node
TraverseDepthFirstPreOrder(const std::function< void(const Node &) > &aAction) constAeonGUI::DOM::Node
TraverseDepthFirstPreOrder(const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble)AeonGUI::DOM::Node
TraverseDepthFirstPreOrder(const std::function< void(const Node &) > &aPreamble, const std::function< void(const Node &) > &aPostamble) constAeonGUI::DOM::Node
TraverseDepthFirstPreOrder(const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble, const std::function< bool(Node &) > &aUnaryPredicate)AeonGUI::DOM::Node
TraverseDepthFirstPreOrder(const std::function< void(const Node &) > &aPreamble, const std::function< void(const Node &) > &aPostamble, const std::function< bool(const Node &) > &aUnaryPredicate) constAeonGUI::DOM::Node
~EventTarget()=0AeonGUI::DOM::EventTargetpure virtual
~Node() (defined in AeonGUI::DOM::Node)AeonGUI::DOM::Nodevirtual