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AeonGUI
A portable video game graphic user interface library.
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This is the complete list of members for AeonGUI::DOM::Document, including all inherited members.
| addEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, AddEventListenerOptions, bool > &options={}) | AeonGUI::DOM::EventTarget | |
| AddNode(std::unique_ptr< Node > aNode) | AeonGUI::DOM::Node | |
| ATTRIBUTE_NODE enum value | AeonGUI::DOM::Node | |
| CDATA_SECTION_NODE enum value | AeonGUI::DOM::Node | |
| childNodes() const | AeonGUI::DOM::Node | |
| COMMENT_NODE enum value | AeonGUI::DOM::Node | |
| dispatchEvent(Event &event) | AeonGUI::DOM::EventTarget | virtual |
| Document() | AeonGUI::DOM::Document | |
| DOCUMENT_FRAGMENT_NODE enum value | AeonGUI::DOM::Node | |
| DOCUMENT_NODE enum value | AeonGUI::DOM::Node | |
| DOCUMENT_TYPE_NODE enum value | AeonGUI::DOM::Node | |
| Draw(Canvas &aCanvas) const | AeonGUI::DOM::Document | |
| DrawFinish(Canvas &aCanvas) const | AeonGUI::DOM::Node | virtual |
| DrawStart(Canvas &aCanvas) const | AeonGUI::DOM::Node | virtual |
| ELEMENT_NODE enum value | AeonGUI::DOM::Node | |
| ENTITY_NODE enum value | AeonGUI::DOM::Node | |
| ENTITY_REFERENCE_NODE enum value | AeonGUI::DOM::Node | |
| IsDrawEnabled() const | AeonGUI::DOM::Node | virtual |
| Load(const USVString &aFilename) | AeonGUI::DOM::Document | |
| Node(Node *aParent=nullptr) | AeonGUI::DOM::Node | |
| NodeType enum name | AeonGUI::DOM::Node | |
| nodeType() const final | AeonGUI::DOM::Document | virtual |
| NOTATION_NODE enum value | AeonGUI::DOM::Node | |
| OnLoad() | AeonGUI::DOM::Node | virtual |
| OnUnload() | AeonGUI::DOM::Node | virtual |
| parentElement() const | AeonGUI::DOM::Node | |
| parentNode() const | AeonGUI::DOM::Node | |
| PROCESSING_INSTRUCTION_NODE enum value | AeonGUI::DOM::Node | |
| removeEventListener(const DOMString &type, EventListener *callback, const std::variant< std::monostate, EventListenerOptions, bool > &options={}) | AeonGUI::DOM::EventTarget | |
| RemoveNode(const Node *aNode) | AeonGUI::DOM::Node | |
| TEXT_NODE enum value | AeonGUI::DOM::Node | |
| TraverseDepthFirstPostOrder(const std::function< void(Node &) > &aAction) | AeonGUI::DOM::Node | |
| TraverseDepthFirstPostOrder(const std::function< void(const Node &) > &aAction) const | AeonGUI::DOM::Node | |
| TraverseDepthFirstPreOrder(const std::function< void(Node &) > &aAction) | AeonGUI::DOM::Node | |
| TraverseDepthFirstPreOrder(const std::function< void(const Node &) > &aAction) const | AeonGUI::DOM::Node | |
| TraverseDepthFirstPreOrder(const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble) | AeonGUI::DOM::Node | |
| TraverseDepthFirstPreOrder(const std::function< void(const Node &) > &aPreamble, const std::function< void(const Node &) > &aPostamble) const | AeonGUI::DOM::Node | |
| TraverseDepthFirstPreOrder(const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble, const std::function< bool(Node &) > &aUnaryPredicate) | AeonGUI::DOM::Node | |
| TraverseDepthFirstPreOrder(const std::function< void(const Node &) > &aPreamble, const std::function< void(const Node &) > &aPostamble, const std::function< bool(const Node &) > &aUnaryPredicate) const | AeonGUI::DOM::Node | |
| url() const | AeonGUI::DOM::Document | |
| ~Document() | AeonGUI::DOM::Document | |
| ~EventTarget()=0 | AeonGUI::DOM::EventTarget | pure virtual |
| ~Node() (defined in AeonGUI::DOM::Node) | AeonGUI::DOM::Node | virtual |