AeonGUI
A portable video game graphic user interface library.
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SVGElement.hpp
1/*
2Copyright (C) 2020,2023,2024,2025,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGUI_SVGELEMENT_H
17#define AEONGUI_SVGELEMENT_H
18
19#include "Element.hpp"
20namespace AeonGUI
21{
22 namespace DOM
23 {
27 class SVGElement : public Element
28 {
29 public:
35 SVGElement ( const DOMString& aTagName, AttributeMap&& aAttributes, Node* aParent );
37 ~SVGElement() override;
38 };
39 }
40}
41#endif
Element(const DOMString &aTagName, AttributeMap &&aAttributes, Node *aParent)
Construct an element.
Definition Element.cpp:163
Base class for all nodes in the DOM tree.
Definition Node.hpp:40
SVGElement(const DOMString &aTagName, AttributeMap &&aAttributes, Node *aParent)
Construct an SVGElement.
Definition SVGElement.cpp:22
~SVGElement() override
Destructor.