AeonGUI
A portable video game graphic user interface library.
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SVGAnimatedPreserveAspectRatio.hpp
1/*
2Copyright (C) 2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGUI_SVGANIMATEDPRESERVEASPECTRATIO_HPP
17#define AEONGUI_SVGANIMATEDPRESERVEASPECTRATIO_HPP
18
19#include "aeongui/Attribute.hpp"
20#include "aeongui/Platform.hpp"
21
22namespace AeonGUI
23{
24 namespace DOM
25 {
55 }
56}
57
58#endif
Platform-specific DLL import/export macros and compiler helpers.
SVGAnimatedPreserveAspectRatio()
Default constructor.
PreserveAspectRatio & baseVal()
Get the base value (mutable).
Definition SVGAnimatedPreserveAspectRatio.cpp:25
PreserveAspectRatio & animVal()
Get the animated value (mutable).
Definition SVGAnimatedPreserveAspectRatio.cpp:35
SVG preserveAspectRatio attribute.
Definition Attribute.hpp:44