AeonGUI
A portable video game graphic user interface library.
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SVGAnimatedEnumeration.hpp
1/*
2Copyright (C) 2025,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGUI_SVGANIMATEDENUMERATION_HPP
17#define AEONGUI_SVGANIMATEDENUMERATION_HPP
18
19#include <cstdint>
20#include "aeongui/Platform.hpp"
21
22namespace AeonGUI
23{
24 namespace DOM
25 {
31 {
32 public:
39 int32_t baseVal() const;
42 int32_t animVal() const;
43 private:
44 int32_t mBaseVal;
45 int32_t mAnimVal;
46 };
47 }
48}
49
50#endif
Platform-specific DLL import/export macros and compiler helpers.
int32_t baseVal() const
Get the base value.
Definition SVGAnimatedEnumeration.cpp:26
SVGAnimatedEnumeration()
Default constructor.
int32_t animVal() const
Get the animated value.
Definition SVGAnimatedEnumeration.cpp:31