AeonGUI
A portable video game graphic user interface library.
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AnyType.hpp
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/*
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Copyright (C) 2025,2026 Rodrigo Jose Hernandez Cordoba
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef AEONGUI_DOM_ANYTYPE_H
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#define AEONGUI_DOM_ANYTYPE_H
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#include <cstdint>
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#include <variant>
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#include "
aeongui/Platform.hpp
"
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#include "DOMString.hpp"
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namespace
AeonGUI
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{
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namespace
DOM
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{
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using
AnyType = std::variant <
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DOMString,
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int8_t, int16_t, int32_t, int64_t,
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uint8_t, uint16_t, uint32_t, uint64_t,
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float, double,
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bool
>;
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}
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}
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#endif
Platform.hpp
Platform-specific DLL import/export macros and compiler helpers.
include
aeongui
dom
AnyType.hpp
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