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19 Jun 2017

Vulkan Shaders Now Support 2d Samplers

— layout: post title: “Vulkan shaders now support 2D samplers” date: 2017-06-19 14:41:19 -0600 categories: vulkan shaders sampler texture comments:...

07 Jun 2017

Jekyll Poster

I have added a new tool, Jekyll Poster, an offline html markdown editor to be able to easily create these...

06 Jun 2017

Blender's Python API Programming Notes Part 1

This is a collection of notes to keep in mind for the next time I work with Blender’s Python API....

23 May 2017

You can now comment on these!

The title says it all. You can now comment on these ramblings via disqus. Yeah I know, it’s been over...

02 May 2017

It's been a while, blame Vulkan's lack of support of 'dynamic strides'.

It’s… been a while. You historian from the future (NO ONE is reading this right now) may be wondering why...

17 Apr 2017

In regards to my coding practices.

You may have noticed that I go back and forth changing code, then changing it back and then changing it...

13 Mar 2017

Added clang-tidy checks.

I’ve just added optional support for clang-tidy checks. clang-tidy is sort of a static analisys tool which is part of...

13 Mar 2017

Visual Studio 2017 released, Qt broken.

Last week Visual Studio 2017 was released and I upgraded to it. I build Qt from source and I expected...

06 Mar 2017

Memory leaks are gone

The memory leak issues I was seeing have magickally banished. Well, not extrictly magickally, but I was not seeing them...

03 Mar 2017

Sidetracked by memory leaks

The Vulkan renderer finaly blanks the window, so I started to clean up before moving on to actually render something...

28 Feb 2017

Vulkan Renderer Update

I’ve been working on the Vulkan Renderer, which can use some refactoring since I’ve been mostly just pouring code into...

14 Feb 2017

Bindless Textures functionality removed

I’ve removed the use of BTs from the engine. I am not sure wether or not they actually were an...

01 Feb 2017

Vulkan

I’ve been trying to get the Vulkan renderer working, however the way I envisioned modularity to be in this engine...